For example of the Chaos Game, take four vertices, |
(a3, b3) = (0, 1) |
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(a4, b4) = (1, 1) |
(a1, b1) = (0, 0) |
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(a2, b2) = (1, 0) |
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the corners of the unit square, and take r = 1/2. |
Suppose the random number generator begins by selecting the
vertices in this order: 1, 3, 4, 3, 2. |
Click the picture to see the
first five points generated by this run of the chaos game. |
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If we continue, the points will fill in the square. |
This should be
plausible: we start with a point inside the unit square, and each move is half-way
between where we are and a corner of the square, so we never leave the square. |
Because we select the corners randomly, no part of the square is preferred over any
other. |
So since some parts of the square fill in, all parts must fill in. |
Do you believe this argument? |
Look at Chaos Game Problems
to test your intuition.
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