1/f Aspects of Music

Most musical instruments have natural "sounds," even if we are not familiar with the particular composition, a tape of violin music played at the wrong speed will not sound like violin music. The character of the violin music has a natural time scale. On the other hand, there are kinds of "music" that sound pretty much the same regardless of the speed at which the tape is played (within limits, of course, if we play the tape so fast that only dogs can hear it, then the character of the sound has changed). These are called scaling noises. How can such noise possibly sound?
The simplest example, called white noise, is easy to generate. Set a range of note durations (for example, whole, half, quarter, eighth, sixteenth), and a range of tones. Then use a random number generator to select the duration and tone of each note in sequence. Except for a uniform change of the duration of the notes, playing this composition at a different speed will give something sounding about the same. This kind of composition wanders all over the place and does not sound very interesting. Indeed, some people find these compositions unpleasant: there is no relation of one note to the next, no pattern or familiarity one can perceive. Yet this was the underlying construction of some of John Cage's stochastic music experiments in the 1960s.
Listen
Thanks to Harlan Brothers for the midi files of these tunes.
Another example of scaling noise is called Brownian noise, a name suggested by Brownian motion, the motion visible in a drop of water when pollen grains are buffeted by water molecules. So to generate Brownian noise use the random number generator to produce not the durations and the tones of the notes, but rather the changes in the durations and tones. The analogy is that the water molecules executing thermal (white) motion affect changes in the moton of the pollen grains. With the obvious considerations for changes of durations, playing a tape of Brownian noise at a different speed still sounds like Brownian noise, so this is a scaling noise. While this, too, wanders all over the staff, the steps are very small, and playing a Brownian composition has the expected effect. It is too predictable, too correlated, in a word - boring.
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To see how the third (and by far the most interesting) kind of scaling noise differs from the other two, we use the power spectrum. For white noise the power is unrelated to the frequency, so we say this noise has a 1/f0 distribution. (Since f0 is a constant, this is just another way of saying the power is independent of the frequency.) On the other hand, Brownian noise exhibits a 1/f2 power spectrum. This is not obvious, but very roughly it works like this: to get a very high frequency note we would have to see a lot of successive increases in pitch, and this is very unlikely (though not impossible) since the changes in tone are determined randomly, allowing increases as well as desceases. A third type of scaling noise is called 1/f noise, and its power spectrum has a 1/f shape. This type of noise occurs in many, many natural situations. Playing 1/f noise produces some interesting results: it is not so random as white noise, and not so predictable as Brownian noise, but has some elements of both.
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We present two examples of this type of analysis of music. One by Voss and Clarke, the other by Andrew and Kenneth Hsu. So we see there are still more ways in which music exhibits fractal properties - here through the presence of power laws.